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Intramural Rules for Disc Golf Singles

Player Management

All Intramural Participants must adhere to the Membership and Eligibility rules establish by the SDSU Intramural Sports Constitution Articles IV and VI which state:

  1. All SDSU students regularly enrolled and having paid the General Activity Fee are eligible for participation in activities programmed by the Intramural Sports Office.
  2. SDSU faculty and staff and community members that have paid a membership fee to the SDSU Wellness Center and have purchased an IM Sports Pass are eligible for participation in intramural activities.
  3. An intramural team roster may not include more varsity letter winners or Sport Club members that participate in a similar sport that would total one-half the number of players necessary to start a given contest.
  4. A roster may have no more than 3 IM supervisors on an individual team.
  5. A player can only be on the roster of one team per sport.
  6. No individual may participate in Intramural Sports while under the influence of any drugs or alcohol.

There is a maximum of 6 players on the ice.

There is a minimum of 4 players required to start, including the goalie.

  1. Failure to provide 4 eligible players before the start of the game will result in a forfeit.

Co-Rec

  1. The ratio for male and female players is as follows: 3:3 or 3:2 
  2. A team may start with 4 players
    1. Ratio must be 2:2
  3. Not adhering to the acceptable ratios will result in a forfeit.

The IM Sports Program will offer discs for participants to use.

General Rules

Tee Throws:

  1. Each hole begins with a tee throw. Tee throws must be completed within or behind the designated tee area.

Lie:

  1. The lie is the spot where the player’s previous throw has landed. Mark lie with a mini disk or turn over the thrown disc, directly towards the hold or designated fairway. The player’s subsequent throw is made from directly behind the marked lie.

Throwing order:

  1. The player with the least amount of throws on the previous holes it he first to tee off on the next hole. After teeing off, the player whose disc is farthest away from the hole always throws first.

Completion of hole:

  1. A disc that comes to rest in the disc basket or chains constitutes successful completion of that hole.

Unplayable Lie:

  1. Any disc that comes to rest above the ground is considered an unplayable lie. The disc must be thrown from the lie on the ground, directly underneath the playable lie, relocated to avoid damage to the vegetation.

Any flagrant misconduct will result in contestant ejection.

  1. If a contestant is ejected, they will be reported by the supervisor and will meet with the coordinator of intramural sports.

The only participant who can make appeals to an Official is the Team Captain. Consistent infraction of this rule may lead to an Ejection.

Ejections

  1. Any player who is creating an environment which any official deems as contrary to the goals of the intramural Sports program is subject to ejection.
  2. Use of profanity directed at an official shall result in an immediate ejection.  

Protests

  1. Any protest made must be addressed by the Intramural Official immediately.
  2. Judgment calls are not Protestable.
  3. All protests must be issued in accordance with article XI of the Intramural Sports Constitution.

Misconduct

  1. Any misconduct executed by an official must be brought to the immediate attention of the IM Supervisor.        

Forfeits and Defaults

  1. Any team or individual that fails to be ready for play at the scheduled time of the contest will forfeit to their opponent.
  2. Forfeited contests will not be rescheduled. A fine of $25 shall be assessed and subtracted from the team’s deposit.
  3. After a team forfeits two contests in a sport, the team will be suspended until a second $25 hobo dough forfeit fee is paid.
  4. If a team must forfeit, the Intramurals office should be notified no later than 3pm the day of the contest. This will count as a default and not a forfeit.

Sportsmanship

Team captain is responsible for educating and informing all players and spectators affiliated with his/her team about the system. The officials working that game and or any intramural staff member will rate each team in each contest on sportsmanship. The intramural staff and officials rate teams and organizations on a 4 point rating system. To qualify for playoffs, a team must average at least a 3.0 over a minimum of three (3) games to be included in playoffs. Teams must also maintain an acceptable sportsmanship rating for each game throughout the playoffs in order to advance.

Rating System Criteria:

“4” – Some question of judgment or rule interpretation with minimal complaint.

“3” – Good game, but not perfect. Repeated question of judgment or complaints by team.

“2” – Highest rating a team can achieve with one unsportsmanlike call in softball, volleyball, flag football; yellow card in soccer; and a technical foul in basketball.

“1” – Consistent harassment of the officials. Highest rating a team can achieve with 2 unsportsmanlike conducts, technical fouls (not on the same participant), or yellow cards.

“0” – Includes threatening an employee. Forfeit includes any game in which a team is ejected for fighting and/or 3 unsportsmanlike penalties or technical fouls in a game.