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Intramural Rules for Bowling League

Location

Games will be played at Prairie Lanes.

Player Management

All Intramural Participants must adhere to the Membership and Eligibility rules establish by the SDSU Intramural Sports Constitution Articles IV and VI which state:

  1. All SDSU students regularly enrolled and having paid the General Activity Fee are eligible for participation in activities programmed by the Intramural Sports Office.
  2. SDSU faculty and staff and community members that have paid a membership fee to the SDSU Wellness Center and have purchased an IM Sports Pass are eligible for participation in intramural activities.
  3. Non Wellness Center Members must purchase a Non-member IM Pass in order to be eligible to participate.
  4. Any student who has participated at the varsity level will be ineligible for competition in that sport for one full year once they are no longer a member of the varsity team.
  5. An intramural team roster may not include more varsity letter winners or Sport Club members that participate in a similar sport that would total one-half the number of players necessary to start a given contest.
  6. A roster may have no more than 3 IM supervisors on an individual team.
  7. A player can only be on the roster of one team per sport.
  8. No individual may participate in Intramural Sports while under the influence of any drugs or alcohol.
  9. Players must check in to at least one regular season game to be considered eligible for playoffs.

Balls and shoes will be provided by Prairie Lanes.

Players may bring their own equipment.

The league will allow teams of four members.

  1. There are no gender restrictions on teams

General Rules

League members will bowl three games per night throughout the 10 week season.

Handicaps

  1. Individual
    1. A player’s handicap will be 90% of the difference between the bowler’s average and 200. There is no limit on the handicap.
      1. Ex. A bowler who averages 100, will have a handicap of 90. A game in which they bowl a 120, their final score will be 210.
    2. Team
      1. Team handicap will be the sum off the bowlers’ handicaps. There is no limit on the handicap.
    3. Vacancy
      1. A team playing with a vacancy (teams starting the year with less than four bowlers) will receive a score 125.
    4. Absentee
      1. A team with an absent player will receive a score of the bowler’s average minus 10 points.
    5. Team Points
      1. One point is awarded to the winner of each game. One point will be awarded to the winner of the series (total pin fall plus handicap).
      2. When bowling against a BYE, teams must bowl within 50 pins of the team’s average to earn points. The team average is the sum of the averages of each bowler who participated.
        1. In the case of a TIE, the bowling team will be awarded the point.

If a contestant is ejected, they will be reported by the supervisor and will meet with the coordinator of intramural sports.

All protests must be issued in accordance with article XI of the Intramural Sports Constitution.

  1. Team captain should notify the Intramural Supervisor/Official in charge at that time.

Ejections:

  1. Any player who is creating an environment which any official deems as contrary to the goals of the Intramural Sports Program is subject to ejection.
  2. Use of profanity directed at an employee shall result in an immediate ejection.

Forfeits & Defaults:

  1. Any team or individual that fails to be ready for play at the scheduled time of the contest will forfeit to their opponent.
  2. Forfeited contests will not be rescheduled.
  3. If a team cannot make their game, the Intramural office should be notified no later than 3pm the day of the contest. This will count as a default and not a forfeit.

Deposits:

  1. Teams shall be charged a $125 non-refundable Hobo Dough deposit to cover the cost of the games.
    1. This deposit may not be transferred from sport to sport.
    2. May be paid through the Fusion IM registration process.

Sportsmanship

Team captain is responsible for educating and informing all players and spectators affiliated with his/her team about the system.

The officials working that game and or any intramural staff member will rate each team in each contest on sportsmanship.

The intramural staff and officials rate teams and organizations on a 4 point rating system. To qualify for playoffs, a team must average at least a 3.0 over a minimum of three (3) games to be included in playoffs.

Teams must also maintain an acceptable sportsmanship rating for each game throughout the playoffs in order to advance.

Rating System Criteria:

“4” – Some question of judgment or rule interpretation with minimal complaint.

“3” – Good game, but not perfect. Repeated question of judgment or complaints by team.

“2” – Highest rating a team can achieve with one unsportsmanlike call in softball, volleyball, flag football; yellow card in soccer; and a technical foul in basketball.

“1” – Consistent harassment of the officials. Highest rating a team can achieve with 2 unsportsmanlike conducts, technical fouls (not on the same participant), or yellow cards.

“0” – Includes threatening an employee. Forfeit includes any game in which a team is ejected for fighting and/or 3 unsportsmanlike penalties or technical fouls in a game.