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Intramural Rules for Badminton

Location

Games will be held on the courts within the Miller Wellness Center

Player Management

All Intramural Participants must adhere to the Membership and Eligibility rules establish by the SDSU Intramural Sports Constitution Articles IV and VI which state:

  1. All SDSU students regularly enrolled and having paid the General Activity Fee are eligible for participation in activities programmed by the Intramural Sports Office.
  2. SDSU faculty and staff and community members that have paid a membership fee to the SDSU Wellness Center and have purchased an IM Sports Pass are eligible for participation in intramural activities.
  3. Non Wellness Center Members must purchase a Non-member IM Pass to be eligible for participation.
  4. A roster may have no more than 3 IM supervisors on an individual team.
  5. A player can only be on the roster of one team per sport.
  6. No individual may participate in Intramural Sports while under the influence of any drugs or alcohol.
  7. Players must check in to at least one regular season game to be eligible for playoffs.

Rackets and shuttlecocks will be provided by the IM sports program.

  1. Players may use their own equipment

The tournament may be 1v1, 2v2, Co-Rec or single gender.

  1. Tournament participation may be determined on IMleagues.com or the day of the contest

General Rules

Games may be single game or best out of three, depending on time allotment and number of participants, a judgment will be made by the intramural supervisor.

Using rally scoring, first to 11 points and leading by at least a 2-point margin wins.

  1. Score caps at 15

Gameplay

Serve motion: The serve must be made with an underhand stroke so that contact with the shuttle is made below waist level.

Serve position: Servers will serve diagonally and alternate each point.

During the service, it is a fault if:

  1. The server misses the shuttle when trying to hit it.
  2. If the shuttle lands on the ground with the server swinging at it.
  3. The served shuttle touches any permanent object before it hits the ground.
  4. The served shuttle touches the server or server’s partner, or anything the server or server’s partner is wearing or holding.
  5. The served shuttle lands inside of the non-volley line.
  6. The served shuttle hits the net and lands on the non-volley line or inside the non-volley zone.
  7. The served shuttle lands outside the service court.
  8. The served shuttle hits the net and lands outside the service court.

The serve is a let and will be replayed if:

  1. The serve touches the net, strap, or band, and is otherwise good and lands in the service court.
  2. The shuttle is served when the receiver is not ready.
  3. The served shuttle hits the net and strikes the receiver or the receiver’s partner.
  4. Any player calls a time out because an object (a ball, another court’s player, a spectator, etc.) causes a distraction by coming within the playing area.
  5. Any player may call a let. If the serve is appealed to the referee and the referee clearly saw that the serve did not touch the net, then a point is awarded to the serving team.

Other circumstances that may result in a fault:

  1. The shuttle fails to pass over the net or lands outside the boundary line.
  2. The shuttle contacts the walls, ceiling, player or player’s clothes. 
  3. The shuttle passes through or under the net.
  4. The player touches the net.
  5. The player reaches across the net to contact the shuttle (following through across the net is allowed).
  6. The shuttle is hit more than once or is momentarily caught and thrown.
  7. The player obstructs an opponent or invades the opponent’s court.
  8. A player is hit by the shuttle whether the player is standing inside or outside the court boundaries.

The 10-second Rule: applies to both server and receiver, each of whom is allowed up to 10 seconds after the score is called to serve or be ready to receive.

If a contestant is ejected, they will be reported by the supervisor and will meet with the coordinator of intramural sports.

All protests must be issued in accordance with article XI of the Intramural Sports Constitution.

  1. Team captain should notify the Intramural Supervisor/Official in charge at that time.

The only participant who can make appeals to an official is the team captain. Consistent infraction of this rule may lead to an ejection.

Ejections:

  1. Any player who is creating an environment which any official deems as contrary to the goals of the Intramural Sports Program is subject to ejection.
  2. Use of profanity directed at an official shall result in an immediate ejection.

Protests:

  1. Any protest made must be addressed by the Intramural Official immediately.
  2. Judgment calls are not protestable.
  3. All protests must be issued in accordance with article XI of the Intramural Sports Constitution.

Misconduct:

  1. Any misconduct executed by an official must be brought to the immediate attention of the IM Supervisor.

Forfeits and Defaults:

  1. Any team or individual that fails to be ready for play at the scheduled time of the contest will forfeit to their opponent.
  2. Forfeited contests will not be rescheduled. A fine of $10 shall be assessed and subtracted from the team’s deposit.
  3. After a team forfeits two contests in a sport, the remaining $15 will be subtracted from the team’s deposit and their remaining contests will be withdrawn from the league standings.
  4. If a team must forfeit, the Intramurals office should be notified no later than 3pm the day of the contest. This will count as a default and not a forfeit.

Sportsmanship

Team captain is responsible for educating and informing all players and spectators affiliated with his/her team about the system.

The officials working that game and or any intramural staff member will rate each team in each contest on sportsmanship.

The intramural staff and officials rate teams and organizations on a 5 point rating system.

To qualify for playoffs, a team must average at least a 3.0 over a minimum of three (3) games to be included in playoffs.

Teams must also maintain an acceptable sportsmanship rating for each game throughout the playoffs in order to advance.

Rating System Criteria:

“4” – Some question of judgment or rule interpretation with minimal complaint.

“3” – Good game, but not perfect. Repeated question of judgment or complaints by team.

“2” – Highest rating a team can achieve with one unsportsmanlike call in softball, volleyball, flag football; yellow card in soccer; and a technical foul in basketball.

“1” – Consistent harassment of the officials. Highest rating a team can achieve with 2 unsportsmanlike conducts, technical fouls (not on the same participant), or yellow cards.

“0” – Includes threatening an employee. Forfeit includes any game in which a team is ejected for fighting and/or 3 unsportsmanlike penalties or technical fouls in a game.